Looking at some design choices of USG Ishimura or even Issac itself this would honestly make sense. However, due to lack of proper rights, they transformed it into Dead Space and got rid of some similarities, that could have gotten them intro trouble. The title is a sequel to the 1994 PC game System Shock, and was co-developed by Irrational Games and Looking Glass Studios. It's speculation, but it's possible that Visceral Games (EA Redwood Shores) was once developing a project that was suppose to be a sequel to System Shock 3. 'System Shock 2 is an action role-playing video game, designed by Ken Levine for the personal computer. 2015, System Shock Enhanced Edition released. It perfectly splices Sci-Fi with survival horror, FPS gameplay with character stats. The publisher never confirmed whether it was working on System Shock 3, and declined to comment for this story. CD-ROM Classics re-release by Electronic Arts (light blue big box with inset pic of original box art). Description System Shock 2 arguably offers the most intense storytelling in the history of computer games. The Redwood Shores studio went on to develop Dead Space, a game with some uncanny similarities to System Shock - upgradeable attributes, scattered audio logs and a desolate space station overrun by monsters - but no conclusive evidence that the two games are related.Įxactly what happened on EA’s end remains a mystery. In 2007, the System Shock trademark went dead, abandoned by EA. That left EA with only the System Shock name, but no actual development rights. Looking Glass Studios closed in 2000, a year after System Shock 2's release, and the copyright to the series went into the hands of an insurance company. In hindsight, the deal only jeopardized System Shock’s future. "My thinking was it would force us to be married so it never would be that either party should be able to say we own that, we’re making the next game, screw you," Spector told the San Jose Mercury News last November. In the words of its authors: 'SCP is intended to serve as an unofficial patch for System Shock 2 that delivers an authentic but also highly polished SS2 gameplay experience hopefully approximating the form SS2 would have taken if Irrational had had a few more months to work on it before release. To create another System Shock game, you need both. The System Shock 2 Community Patch (SCP) Beta 4 is now available. Back when the original game was made, producer Warren Spector negotiated a deal in which EA got the trademark to the series, while the developers at Looking Glass Studios kept the rights. Then came a couple of unconfirmed reports in Shacknews and PC Gamer U.K., with the latter publication reporting that EA’s Redwood Shores studio was handling development.īut even if EA wanted to publish another System Shock, the company didn't have the rights to do so. First came a trademark application with the U.S. In 2006, a trio of rumors hinted that Electronic Arts was making System Shock 3.
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